UnDUNE II

tosh 166 points 25 comments May 12, 2026
liquidream.itch.io · View on Hacker News

Discussion Highlights (8 comments)

butler14

Hah. This takes me back. Classic doesn't quite cover it. I will say it's nice not having to click and Move on the sidebar manually each time you want to move a unit. I do seem to remember each unit made a sound when you click them like "reporting" and when you move them "acknowledged"? Which again was incredibly repetitious but also quite characterful!

tosti

The Dune2 soundtrack is forever engraved in my brain. I found a GPLv2 program to play the original files: https://github.com/adplug/adplay-unix/ The music is in the .adl files and the normal/peaceful music are all on subsong 6 (e.g. adplay -s 6)

burnt-resistor

It also building a refinery over part of a windtrap. :/

mano78

I didn't remember you can actually build a structure without putting it on concrete slabs. Anyways, It's a marvellous work of love.

neals

what is a demake?

busfahrer

To add some context, this was made for the PICO-8 fantasy console, which (by design) is very limited, so it's immensely impressive to see something like this working on it. Honestly, even just the 3D logo from the intro is impressive, and the rest of the game even moreso. https://www.lexaloffle.com/pico-8.php

larodi

Incredible feat to ... fit this all in such a small display. Immediately wanted to play it on a very old CRT.

dasKrokodil

This is very cool! And very impressive that it was made to work on PICO-8. A small nitpick: I'm pretty sure the sand worms wouldn't eat foot soldiers in the original, only vehicles.

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