Loreline – Tools for writing interactive fiction
smartmic
116 points
15 comments
June 17, 2026
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Discussion Highlights (8 comments)
kgwxd
I know exactly how I'm going to version my .lor files!
queeshonda
I thought these are tools for managing an Open source version control system designed for scalability?
SpyCoder77
Comments: 10% The post 90% Epic Games' version control system
er4hn
I wonder how it compares to https://github.com/inkle/ink of Sorcery! and 80 days fame?
xmprt
I like how in the example gif, barista.name is set in the "Your name is Alex, right" block, implying that the barista didn't have a name/didn't know their name until after being prompted.
riidom
What I missed in the docs: Is there some out of the box deploy target? Ink has a web export for example, so if that's all you need you don't need to deal with any middleware aspects and simply write your game, export for web and get the interface for free, basically.
gcampos
I like how readable the script is! Long time ago I build my own interactive story system, but it was more focused on visuals and portability
inigyou
Inform 7 will forever be the best language, not because it's a good language, but because of the way programmers react when you present them a page of Inform 7 code. https://github.com/I7-Examples/Bronze/blob/main/Bronze.infor...