Libsm64: Mario 64 as a library for use in external game engines
klaussilveira
188 points
23 comments
July 27, 2026
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Discussion Highlights (7 comments)
Retr0id
Looks like this has been around for a while now, are there any interesting projects using it? Edit: https://github.com/SuperSonicHub1/awesome-libsm64
ParadisoShlee
Any demo videos? or just need to imagine it? found this: https://youtu.be/NXpOCfg8O64
deadbabe
So let me get this straight, is the intent of this so that if you have some game like Call of Duty, you could use this to just add Mario running around in there jumping around like it was SM64?
schmeichel
This is one of my favorite libraries from the premise alone. Here is an example of Mario in Half-Life 2: https://www.youtube.com/watch?v=Ld3qhqkegNw
dev0p
Wrap it in an API, sell Mario 64 as a service. (@Nintendo: this is a joke, you can put down the rifle)
anthk
I'd love the Perfect Dark recompilation working under GL 2.1: https://github.com/perfect-dark-pc-port/perfect_dark
pizzathyme
This is incredible. This was the promise of the proclamations of "the metaverse" or interchangeable crypto game items/characters, but is using none of those things. Like Ready Player One come to life without the hype. Curious how easy the setup is for gamers who are non-engineers