Libsm64: Mario 64 as a library for use in external game engines
klaussilveira
188 points
23 comments
July 27, 2026
Related Discussions
Found 5 related stories in 61.7ms across 6,164 title embeddings via pgvector HNSW
- Decompiling a Nintendo 64 game in 84 days knackers · 210 pts · August 27, 2026 · 50% similar
- LeMario: Training a JEPA World Model on Super Mario Bros kevinjosethomas · 75 pts · July 14, 2026 · 48% similar
- Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly rabahs · 244 pts · September 03, 2026 · 46% similar
- "Project Dream" SNES Prototype Uploaded to Internet Archive AdmiralAsshat · 28 pts · September 10, 2026 · 43% similar
- SDL_GPU minimal, single-header, high-performance 2D graphics painting library n67094 · 58 pts · July 30, 2026 · 42% similar
Discussion Highlights (7 comments)
Retr0id
Looks like this has been around for a while now, are there any interesting projects using it? Edit: https://github.com/SuperSonicHub1/awesome-libsm64
ParadisoShlee
Any demo videos? or just need to imagine it? found this: https://youtu.be/NXpOCfg8O64
deadbabe
So let me get this straight, is the intent of this so that if you have some game like Call of Duty, you could use this to just add Mario running around in there jumping around like it was SM64?
schmeichel
This is one of my favorite libraries from the premise alone. Here is an example of Mario in Half-Life 2: https://www.youtube.com/watch?v=Ld3qhqkegNw
dev0p
Wrap it in an API, sell Mario 64 as a service. (@Nintendo: this is a joke, you can put down the rifle)
anthk
I'd love the Perfect Dark recompilation working under GL 2.1: https://github.com/perfect-dark-pc-port/perfect_dark
pizzathyme
This is incredible. This was the promise of the proclamations of "the metaverse" or interchangeable crypto game items/characters, but is using none of those things. Like Ready Player One come to life without the hype. Curious how easy the setup is for gamers who are non-engineers