fheroes2: A recreation of Heroes of Might and Magic II game engine

tosh 204 points 71 comments October 25, 2026
github.com · View on Hacker News

Discussion Highlights (15 comments)

imeanwhatdoikno

Thank you (edit: and/or devs) for doing this! HOMM2 was amazing

cyrusmg

Oh, I loved HOMAM 3 - and this made me google a bit and there is also an engine for it for Linux: https://github.com/vcmi/vcmi

Kalanos

how can i play multiplayer online?

loglog

The added features look like a comprehensive back port of Heroes 3.

quibono

Not quite HOMAM2 but. I have such fond memories of HOMAM3 and playing it in hot seat mode as a kid. Interestingly the game is still massively popular in ex-Warsaw Pact countries. Although I think it’s having a resurgence in the US too.

skolos

Interesting that this is on front page. I thought HOMM is quite niche right now. I'm still spending some time on HOMM3 and recently created mcp for Claude Code (with opus 5.5) to play it - you can look at short playthrough here: https://www.youtube.com/live/uU-vvTOZFQY It is not good at it! And very slow! I tried to improve, teach strategies, write some analysis scripts, etc. Did not help much.

RivieraKid

I wish someone would create new faction.

tholman

It's fun reading about the differences they've made regarding the AI computer players, giving them a more modern/better tactics vs the also interesting way it was implemented before (computer players being always able to see the full map and have extra creature growth)

vrganj

There's also VCMI [0] for Heroes 3! [0] https://vcmi.eu/

nylonstrung

It would be helpful to know how this is different than the other OSS rebuilds

pwm

Here is a great HoMM3 channel I've been enjoying, roughly one game per week with great commentary: https://www.youtube.com/playlist?list=PLeEpTaU26pQgpMOAJZ-Eq...

vunderba

I know it'll sadly never happen under Ubisoft's watch, but I would absolutely kill for a new HoMM game that combined HoMM2's graphical aesthetic with the game mechanics from HoMM3.

fullstackwife

Each time I recreate an old game I quickly realize that the gameplay which entertained me as a child/teenager is rather unbearable for me as an adult. HoMM is this type of game.

tanepiper

I've been working on a few of my own engines (which I'm also developing https://tanepiper.github.io/game-frame/ around - an agentic framework for game preservation) Would be interesting to see how more accurate it could get with it, as this is along the lines of what I'm doing for POD: Planet of Death, Hardwar and Frontier: Elite II

malkia

Btw, there is HOMM Olden Era (google it) and it's great!

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