Using Rust to Build a $1 Handheld Gaming Console
kianryan
25 points
4 comments
April 27, 2026
Related Discussions
Found 5 related stories in 718.6ms across 14,015 title embeddings via pgvector HNSW
- RISCBoy is an open-source portable games console, designed from scratch mariuz · 99 pts · July 11, 2026 · 57% similar
- Show HN: I rebuilt the only parts of my IDE I use, in Rust, over a weekend kyle-ssg · 46 pts · June 22, 2026 · 57% similar
- Notes on writing Rust-based Wasm vinhnx · 218 pts · March 08, 2026 · 57% similar
- Making My Rust Program Space-Flight Ready hruvhwe · 15 pts · July 15, 2026 · 55% similar
- We rebuilt the Shockwave engine in Rust and WASM to save early 2000s web games unleaded · 14 pts · March 17, 2026 · 55% similar
Discussion Highlights (4 comments)
greenavocado
Website is down; mirror: https://archive.is/17GHU
phoplar
I've been looking at something similar. The playdate and Wookash's podcast with Alex Evans really reignited my love for custom electronic designs!
bsder
This is cool. However, the TI MSPM0 series are also shooting squarely in this range. Yes, they are about 2x the same price and are ARM instead of RISC-V. However, in return you get analog peripherals that have some hope of not sucking, actual documentation, and a standardized debugging interface. Normally I would make snide comments about not having to deal with the vagaries of Chinese suppliers, but I live in the US so I can't really throw stones about that right now.
akihitot
Building games is the best way to learn. Love this project!