TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)

tinywind 718 points 146 comments June 15, 2026
tinywind.io · View on Hacker News

Discussion Highlights (19 comments)

tinywind

The 2 game modes are free to play in browser. Come join our 245 active captains, I’d love any and all playtest feedback at this stage!

rcarmo

Pretty amazing, congratulations!

imperialdrive

Very cool, love it!

rsvidal

This is lovely. Well done.

SubiculumCode

Is it multiplayer or am I playing against bots? I submitted this a few days ago, so glad to see it posted again. Fun game. Funner to think I am sinking people, not bots :)

fallinditch

Looks great! it's nice that you can immediately try it out

thekevintang

This is awesome!

hyperionultra

Noice. What’s the stack?

Skidaddle

Very cute aesthetic and reminiscent of Pirates! I am lazy and would request a settings toggle to automatically adjust the sail angles for me for optimal speed given my bearing.

embwbam

This brings back some memories! I used to play the Ancient Art of War at Sea on my dad's Mac Plus as a kid. Having never sailed, it was fun to learn about tacking while trying to broadside spanish galleons. Years later, I lied about my experience to convince a resort to let me check out a tiny catamaran. I made it back to shore! One recommendation: make the boats not turn quite so fast. It allows you to outmaneuver other vessels by planning ahead or gaining speed ahead of time. I still don't know much about sailing, but I have a lot of kitesurfing experience. Do boats really travel that slowly downwind? I assume that crosswind is faster, but downwind should still move at the speed of the wind.

jupr

This game is super fun. Thanks.

dgently7

the control layout is a bit awkward on mobile. i find myself wanting to adjust both heading and trim continuously, but both controls are on the right so i cant use both thumbs. then the buttons to fire/ board are fiddly. tbh almost gave up then tried with keyboard and saw how it was supposed to go.

JumpCrisscross

Really cool! What did you use for the physics engine?

kfse

The boat seems to go faster with the sails on the wrong side (back winded), that doesn't make a ton of physical sense to me

dole

Be interesting to see enemies take friendly fire, and possibly suppress fire if the shot on the player isn't clear?

macrocosmos

I don’t seem to be able to stop the boat by sailing straight into the wind.

poppingtonic

Some zig zag motions are required to maintain velocity and the combat is fun. I like it!

deadbabe

Would be nice if cannons didn’t fire in directions that had no clear enemies.

ltononro

controls could be easier :D

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