The new (and vibe coded) Epic Games Launcher

Lautzi 22 points 15 comments October 14, 2026
store.epicgames.com · View on Hacker News

Discussion Highlights (7 comments)

tomalbrc

Actual title: “The new Epic Games Launcher is finally here in Preview”

empireofryan

Epic Games launcher has been notoriously glitchy on my PC. Nice refinement!

koe123

Shit company with a one hit wonder in fortnite. The meta of games. Such a tonedeaf creation is unsurprising.

nfrastack

title is sensationalized, but i think the real gem of information is hidden down the page: -- Fortnite is coming to Linux on the Launcher To bring Fortnite to Linux, we are rebuilding Easy Anti-Cheat (EAC) and working with distro maintainers on security requirements. Once it’s working with a critical mass of distro maintainers, we’ll bring Fortnite to Linux via the Epic Games Launcher. We’ll also make these improvements available to other developers so they can bring their games to Linux players. For more info on our work to expand EAC support across Linux, check out the tech blog we published today.

mariuz

Nice lightweight Tauri (Rust + WebView) stack and Linux support as bonus :)

cromka

The one good thing that vibe-coded apps by big corp bring is support for Linux. It's low cost now, almost built-in into the project.

sensanaty

Them unironically bragging about vibecoding this is just hilariously embarrassing, even for Sweeney Todd and his usual shenanigans. How much money has this man spent trying to bribe people into using his shitty platform with free games, and people would still rather spend money on their competitors? How garbage of a platform it must be if you can't even bribe people into using it! Ignoring that they're bragging about first boot times of all things (for an application that you launch once when your computer starts and then never close subsequently), I just did a rough little benchmark to time steam launching on Pop_OS and becoming interactable since I was curious. I quit after 20 runs cause I got bored since the numbers are pretty stable, but here are the numbers on my machine (9800x3D, 64GB DDR5, 4080S): https://pastebin.com/0uWXyaLb . Not a perfect benchmark, I'm hitting a warm cache yada yada, but good enough I'd wager, and subjectively just timing it myself and clicking into my library or the store takes about what the results in that pastebin show. I even rebooted my machine twice and timed it from a cold boot to interactivity in Steam, and the results were roughly the same. Now I would've tested the EGS launcher as well to compare, but going to https://store.epicgames.com/download?lang=en-US I don't see a download button on either Firefox & Chrome on Linux [1]. In fact, they seem to think I'm on a mobile device or something, because they keep referencing Android and iOS in all the FAQ items. I suppose they didn't get around to vibecoding a user agent sniffer there yet, as we all know adding a download button is almost as difficult to do as adding a shopping cart feature to your webstore - which for the uninitiated took them 3 years to do. And yet Sweeney Todd expects me to put in my credit card details into his self-admittedly vibeslopped web store? With the garbage/non-existant support that they have? No thanks Todd, I think I'll keep spending my money on Steam, thank you very much. [1] - https://ibb.co/RGRjkMws EDIT: I just found the download link tucked away after doing a lot of digging, and it can't even load their own fucking store page from within the launcher [2]. It completely freezes and glitches out on the launcher page. [2] - https://files.catbox.moe/16e1lb.mkv (be warned that it's a .mkv file I just recorded that will be directly downloaded when you click the link cause catbox is convenient).

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