Show HN: Valencia, Spain in Sim City/Isometric View

leugim 221 points 55 comments November 10, 2026
tinyvalencia.com · View on Hacker News

Discussion Highlights (20 comments)

idbnstra

cool! i wonder if there's a collection of all these isometric city projects

cozzyd

It's a good thing there was no Spanish Robert Moses...

akfanta

As someone who's only familiar with Valencia on Google Maps, I found the default orientation very confusing. Is it possible to configure it so that north always points upwards?

mapcars

That is a quite a nice way to explore a city, a middle ground between regular maps (too abstract, no sense of height) and detailed/realistic street view.

johnny_lol

Love it. I was just living in Valencia for the summer. But I still did horribly on the landmark-guessing game.

franciscop

Hey I'm from Valencia! This is pretty nice render of the city, thanks for sharing. I liked the mini game as well. Would've loved to see some other angles of some places though!

harlequinetcie

Ohhhh very nice. We should figure out a good game to play with it. Like adding transport infrastructure or you need to achieve X time reduction in commuting times. Nice!

torben-friis

Missing some tents in Plaça de l'Ajuntament :)

jnmandal

So cool. Very curious what tools you used for making this!

jorisboris

I saw a couple of these on Twitter in the last 24 hours But this one is particularly detailed, very nice!

joeadler

Breath-taking! Well done!

dn3500

The streetcar tracks fade out in places and I don't see any streetcars. And I can't see my narrow medieval street from this angle. But overall very impressive.

vunderba

> An image model trained on a hand-picked pixel-art style then repaints it, tile by tile, each tile continuing its painted neighbours so the city stays seamless. Nice work. The developer of Isometric NYC did something similar - creating a fine-tune of the Qwen Image Edit model. I'd be curious to hear more detail about the image model you used. (the base checkpoint, LoRAs, etc).

Michael_Houben

My last visit to valencia (as a tourist) was a long time ago (20 yeyrs) but i just had some minutes of fun playing your two tourist games :-) thanks for showing !!

consensus1

Dense development right up to farmland. Something you will never see in a US city. Not surprising that Valencia is 4x as dense as Atlanta even though Atlanta is 5x more population. https://tinyvalencia.com/?lat=39.498684&lng=-0.384359&zoom=1...

stagas

This is super nice! It would be very interesting to share some details on how it was made. Good job!

larodi

It is incorrect to name this pixelart. Perhaps diffusion-art. I wouldn’t go so far as to call it "slopart"—that would be derogatory. First, it has very little in common with the process of creation of actual pixelart imagery, as all here on the map is blurred, no pixels are clearly distinguishable. Second of all, pixelart is something ppl intent-fully create one layer at a time, very often - one pixel a time. Is akin to as embroidery (which pixelart very much resembles), and embroidery is not the same as textile produced by a Jacquard Loom. And the whole point of embroidery is to do it like this in order to achieve the result, not that you cannot do whatever you want with machine textile, and not that we don't wear it daily, because it was programmed and done by machine. Present map is perhaps the third similar attempt at something... which has its value, but should be regarded the same as perhaps taking Pink Floyd's lyrics and progressions recreated in Suno... or rather training a model to play like Pink Floyd and then call a diffusion product psychedelic rock. As s.o. who is both super-fan of pixel-art (such as https://x.com/84Aleha/status/2038268570094723313 , though I can take isometric stuff also, that is fine), and diffusion imagery (I actually did some poster designs with it, not many), I feel the need to express my disagreement and overall confusion reg if this is an actual pixelart. To me - it is not,.

nico

I love it. Could someone please combine it with https://city2026.app/play/ And make it actually playable? Or let me know if you’d like to collaborate, it’d be a fun project

NikolaNovak

1. Awesome! 2. I read the info, but I'm incredibly curious for more detail about the pipeline, in particular how much manual work was done, and can this be generalized to other locations? :)

zahlman

I guess you're thinking of SimCity 2000? The original used a flat top-down view (with perhaps a bit of "forced perspective" in the artwork for individual zones).

Semantic search powered by Rivestack pgvector
12,324 stories · 116,709 chunks indexed