Show HN: Playing LongTurn FreeCiv with Friends

verelo 68 points 29 comments March 18, 2026
github.com · View on Hacker News

Discussion Highlights (11 comments)

tasuki

Very smooth looking, I attempted to sign up!

ivanjermakov

Any reason for such a long turn timeout?

busterarm

This style of play is really underrated. I used to play a half-dozen or so games of Diplomacy at time with daily turns for years. There are still modern games that take advantage of this idea (my friends have been playing Old World like this recently) but I'd like to see it more.

GNOMES

This sounds amazing. Hard to wrangle friends together to play a game, so giving a full day is great. Ignoring Civ 2 vs Civ 5 differences, any experiancing hosting Unciv vs Freeciv? https://github.com/freeciv/freeciv https://github.com/yairm210/unciv

verelo

Link to the live demo site where you can see what this code does (aside from running the actual server): https://freeciv.andrewmcgrath.info

peterjmag

It’s my first time playing any Civ game ever. I’m currently at the top of the scoreboard for reasons entirely unbeknownst to me. My advice for anyone else considering playing their own game: form an alliance with the server admin.

mmcclure

generate_gazette.sh Calls OpenAI to generate "The Civ Chronicle" — an era-appropriate, unreliable wartime newspaper article for each turn. For a long-running game like this, that's a pretty clever little twist to keep the group engaged. I have extremely low confidence I could convince enough friends to do it with me for long enough to get through a game, but this seems like such a fun idea.

tagami

Our goto is Civ VI where we play an age every few days. Start game we can usually get 2 ages in, end game 1/2 age or less. Game time is usually 60-90 min

u3125

This reminds me of Neptune’s Pride, a turn based strategy game where time in-game is real-world time. Turns take a very long time. My friends and I played for a while. The first week was a blast, the second week was fun, but week three felt like a chore and we all lost interest.

mister_mort

Managing to recreate Pitboss mode is a neat achievement. How do you handle the turn time creep problem? If people complete their turns and the game moves to the next 24 hour bloc after the last player submits, the submission window creeps earlier in the day until the deadline until it gets too early for one or more players and they miss a turn. Or do you not immediately process the turns and always stick to the 24H time period even if you have all players?

jonathanlydall

Time for all players wasn’t the only issue with multiplayer when I tried a while back with Civ 4 and a couple of my brothers. We never even got to thinking it’s taking too long before a desync error would occur.

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