Show HN: I wrote a C++ ray tracer from scratch without AI
martiano
145 points
60 comments
June 15, 2026
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Discussion Highlights (17 comments)
martiano
Hey HN, 5 years ago I was 17 and learning to code C/C++ in a coding bootcamp (42). One of the projects was a simple C ray tracer. I really enjoyed working on the project and always loved computer graphics, so I decided to create my own path tracer from scratch, in C++, without using any third-party libraries. I ended up working on it consistently for over a year, then sporadically when CG excitement hit me again. Recently I polished it and completed some unfinished features and decided to make it public, finally. It's a C++20 Path Tracer with a CPU renderer. It is able to render good-looking images with reasonable performance and sample count. Btw this was initially coded without AI, but I've used it for the recent clean up and features. This project is a personal favorite of mine, and it can improve a lot, so I'd love to hear your feedback.
cultofmetatron
for anybody else interested in this undertaking, I recommend this book https://pragprog.com/titles/jbtracer/the-ray-tracer-challeng...
Alifatisk
> without AI Now this is how you catch attention
eleventen
A C++ ray tracer from scratch was the course project for my computer graphics class in 2016. I enjoyed the exercise immensely. Not nearly as robust as yours of course.
Phelinofist
"Without AI" is the new "Written in Rust", SCNR
itsthecourier
for the love of the game, very refreshing good ol' coding
ssenssei
_" Btw this was initially coded without AI, but I've used it for the recent clean up and features. "_ ???
evilturnip
Ray tracing is one of those problems that is conceptually so simple, yet continues to take so much mindshare because of all the challenges to implementation.
ivanjermakov
Me too, but in TS/WebGPU: https://github.com/ivanjermakov/moonlight Very fun! Packing data for GPU-side BVH was quite tricky.
sharpfuryz
Have you considered rewriting it in Rust? Not for any technical reason (I say it reflexively now)
rajhphuyal
Great work on such a technically challenging project.
ddtaylor
HN ongoing support and disdain for AI is perplexing.
jasonjmcghee
This is (or at least used to be) a right of passage in the graphics world. I think many people go through the very popular https://raytracing.github.io/ There was a big influx of this when Sebastian Lague did his video series on building a ray tracer.
brianolson
yup. me too. once upon a time that was a 2 week assignment in graphics class in college
throwpoaster
Nice, I once built a ray tracer without using an SQL database.
deadbabe
I think these kind of projects fail to impress these days, with or without AI. You need a second order effect, like “I did X using this thing I built Y”, where X is the actual impressive part and the Y is just an implementation detail. Maybe like that Roman Empire Names thing.
ahoka
Without AI is the new "in Rust".