Saltline: First-person shooter built by Fable 5.2

dr00tb 56 points 64 comments November 10, 2026
claude.ai · View on Hacker News

Discussion Highlights (20 comments)

dr00tb

https://nitter.click/felixrieseberg/status/21199256335644636...

al_borland

Fighting a bunch of drones in super annoying. I had to move to the desktop to try it as the D-pad doesn't work on iOS.

TheJohnSmith1

Wow, this is a terrible game lol.

jonesy827

Doesn't work on Firefox for me.

ch4s3

The D button doesn't work so I could only strafe left. Good times.

datadrivenangel

Gameplay is mid, but the graphics are pretty. How much in credits did this cost?

Kim_Bruning

How did they get those graphics O_O

simonw

Apparently the prompt was: "You know, you should also build me a FPS. Insanely detailed quality pls, something that looks visually like it can keep up with AAA. Make it small in scope (like a tiny level) but otherwise impressive photorealistic graphics" According to https://x.com/felixrieseberg/status/2119927483994907024

thisisauserid

Cool! Derivative. Nothing wrong with derivative but of course it's going to excel in well trodden areas.

skinfaxi

So surely Anthropic could prove this is one-shot by just sharing the whole session right?

I_am_tiberius

I still can't believe it's allowed to steal the world's content and sell it in a derived way like this, without going to prison.

maxdo

wooow. this would be easily several months of work 2 years ago. you could easily put some idea behind, put donald t there, or something trendy now, and get at least some attention/fun, and maybe some money on ads . the capability is there.

thurn

Maybe with another year of research we can train an AI model to design UI without adding 500 words of explanatory prose to every screen.

Oarch

I might just suck at gaming but this was miserable to play on mobile.

er4hn

Ran out of rifle ammo, died when my small arms fire couldn't hold off the drones. Realized I can't see them that well but they can all see and pew me pretty easily. Really says a lot about where we are heading. note: hit a bug on bog standard chrome where I cannot toggle between "mission" and "holdout" once I click holdout. Is it a commentary on where we're heading too? Was this formally proven to follow a spec during design?

ronsor

Reminder: https://fixupx.com/v01dpr1mr0s3/status/2119993017717358913 > Anthropic injects a hidden <ip_reminder> in Fable 5.2's turns via API; > Fable gets obsessed over it and Anthropic blocks the request for "reverse engineering".

zerr

What engine is it using?

mrdootdoot

I've been building an FPS since I realized Opus 4.8 claude had some essence of taste and modeling capability. I have 0 experience in game development. Along the way I learned how hard video game development really is and have a new respect for indie studios. AI will never replace original story telling and artwork - having a firm foundation and building the first models and level myself was key. Since then, each model advancement has made it easier and easier to delegate and form workflows around each aspect of making my game - to the point that I login once and awhile to sculpt, get visual feedback for textures lighting and level design... I get a level done a week - test it myself, and ship it to beta testers who auto update and can send me anonymous feedback - all thanks to Opus. I'm one dude - and I think this is a crippling vision to some of what's to come. AAA studios certainly know and will serve you AI generated games instead of paying talented people. I hope those talented people getting displaced can get enabled cause what I've done is pretty amazing.

leothetechguy

I played it and it was fun, I absolutely felt suspense and performance was very good considering it's a web game. Music was fitting but still quite bland. The atmosphere looks good, but was obviously designed to show off advanced graphics... I like how there were hiding spots and how the bullets of the enemies can reflect off the terrain, allowing you to find hideouts and gain height leverage to take out ground enemies. it's hard to determine the height of drones but could be intentional. I also like how the game certainly isn't too easy. Unfortunately the keybinds aren't rebindable, which is a shame because that means I can't use the visor on a touchpad. Also the undersides of some of the stacked shipping containers aren't properly rendered. Drones clip through some the containers in the distance, probably because they aren't there and part of the skybox, and drones interact weird when colliding with containers quickly jumping up and down to compensate. 7/10 please never generate something like this again.

LarsDu88

Anyone can asset flip an FPS in unreal engine. I guess my question is whether it actually modeled the assets, or simply pulled a bunch of cc0 assets off the internet. This has actually be a challenge for my agentic gamedev efforts. Getting to a particular visual style outside of PBR assets pulled off of packs online is more challenging right now.

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