RimWorld 1.7 moves from Unity to Ludeon's in-house Waylith engine
sha-3
31 points
4 comments
October 12, 2026
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Discussion Highlights (1 comments)
skeaker
Notably they were able to, in one update, essentially double performance and cut load times to a quarter of what they were while also maintaining both backwards and forwards compatibility for save files and without breaking 99% of the mods on the workshop. Genuinely impressive feat.