Nvidia's DLSS 5 uses generative AI to boost photorealism in video games

ianrahman 18 points 25 comments March 17, 2026
techcrunch.com · View on Hacker News

Discussion Highlights (10 comments)

BoredPositron

What's just a sidenote in the slides is that they used two 5090s in the demo video. One for the conventional rendering and one for the AI pass. That's too much overhead for what's achieved. If they both run at 100% it's 1200W mindboggling.

nateb2022

Previous discussion: https://news.ycombinator.com/item?id=47403044 (1 day ago, 24 comments)

nerdjon

I am still quite shocked that anyone looked at the side by side images within Nvidia and actually thought this was good and no one would have an issue with this. Now I will admit that if you don't compare them, the final image looks ok. Like if I did not know what was happening I likely wouldn't give it a second thought. It looks off but so many video games already look off that I don't think I would have really thought anything other than "well it's a video game". But when compared to the original image it is so obvious that the artistry and the original intent is just completely lost. They claim that the developers and artists have more control over this, well maybe if that is actually true (because we all know guardrails on AI have been perfect so far...) they should have been involved in using that control for the video showing this off. Otherwise I honestly hope this never ships. But even if it does, the power requirements for this make it kinda DOA anyways.

zardo

That first image looks great, but will it always deepfake Aubrey Plaza's face onto that character, or will she morph between different actresses?

kanemcgrath

I don't like the Netflix CGI slop movie style filter look it gives everything. But that is a more general trend in tv and movies that I just can't stand. I do think this will eventually be a major part of the graphics pipeline, but I hope it will be limited and masked to things like hair, which is almost impossible to get right in real-time rendering.

nyxtom

She’s not even wearing the same clothes. This is dumb

IronWolve

Might be nice on older games that dont have 4k HD texture packs, or even games like Skyrim or replaying older Witcher 1&2. Its upto the user right? Let people play older games with some better looking gfx. Seems like an easy win, use it or dont use it.

sensanaty

She's not even wearing the same clothes lmao. It literally looks like those gooner AI generated fan edits, what the fuck are we doing here guys?

misswaterfairy

Controversial opinion. I am really not a fan of this. Artificially changing graphics to make them 'look better' is similar to my feelings around the (awful) Halo Anniversary remaster. Summed up nicely by Noodle - https://youtu.be/MyeCb99cb2Q (starts from 2:28)

computerdork

Am not 100% what's going on and why everyone is ragging on it, but to me, DLSS 5 clearly improves the graphics most of the time. Yeah, almost all the faces look more real, with more realistic skin and shadows instead looking like those CGI faces with poor detail from 12 years ago. Personally, think it's just people freaked out that it's being improved on by AI, and therefore apart of the "AI slop" trend. Think if they had done this all with no AI and just polygons, it'd be hailed as a large step forward in graphics. ... and btw, am just as freaked out about AI taking over the creative fields as a lot of others (am a musician myself), but have to try to objective, and in my opinion, DLSS 5 is impressive.

Semantic search powered by Rivestack pgvector
3,471 stories · 32,344 chunks indexed