Mmorpg World of ClaudeCraft, vibe coded with Fable 5

beatthatflight 88 points 99 comments June 12, 2026
worldofclaudecraft.com · View on Hacker News

Discussion Highlights (20 comments)

beatthatflight

https://www.reddit.com/r/ClaudeAI/comments/1u3m6a8/i_vibe_co... Repo: https://github.com/levy-street/world-of-claudecraft

joemazerino

Doesn't seem to work on mobile?

Aurornis

Impressive for a few days of Fable time. And here I am watching my 5-hour window disappear over a couple simple tasks in a CRUD app.

LoganDark

The right-click to attack isn't really friendly to clickpad configurations (like Apple laptops). Still impressive!

ls-sadboy

Creator here — fun to see this show up! I built this with Fable over a couple of days, on the side. It's a vanilla-WoW-flavoured micro-MMO in the browser: nine classic classes, three zones, a 5-player instanced dungeon, parties/duels/trades, and persistent characters. Free to play: https://worldofclaudecraft.com — and fully open source (MIT): https://github.com/levy-street/world-of-claudecraft Honestly the most mind-blowing part for me was how much it shipped that I never asked for. The level of polish and completeness coming out of the model genuinely surprised me — quest logs, threat metrics in the combat log, eating/drinking, spirit release on death. We already have some contributors on GitHub!

dools

I’m on a phone so I can’t see what this does, but it reminded me of this great presentation of a game style agent manager AgentCraft: putting the orc in orchestration https://youtu.be/kR64LOqBBCU?si=d3IS7SVy2lv0hM_A

ergonaught

I guess we'll just call anything MMO now.

LearnYouALisp

The rotation makes me motion-sick

kxrm

Claude, add support for Firefox and Mobile views!

xpct

This was made in 2 days and 91% of the Max 20x plan, as the author stated on the Reddit thread, so roughly ~$200. Supposedly, existing free assets were used and weren't generated. I'd say demos like these stand to profit the most from LLMs, if the goal is to make as much as possible in a few days: a barrage of quests are easy to generate, so are gear choices, and some skills for the initial 9 classes to pick from. A human would generally spend a lot of time here, thinking about whether the class/skill choices fit their world, what type of progression is fun and isn't. It's also where player testing would be important for a game to set good pacing and balance the difficulty. Of course, the game itself is barely playable, it randomly stutters when I walk too far away from camp, the character controls are unintuitive, etc. A lot of this stuff could be chipped away by spending more time on the project and testing it yourself, getting a feel for what you want the game to be. That by itself should require a game to take more than a few days, if we expect others to play it and enjoy it. Something simple like movement controls could take many game iterations to iron out, and those aren't hard technical tasks. Still, I can't entirely wrap my head around the fact that I live in a world where a machine can create this with minimal intervention by humans, and do a somewhat OK job at it, to the point where I'm willing to spend 10 minutes playing it.

ricardobeat

Aaand it’s down.

cmpxchg8b

hugged to death

cm2012

Well, this is outrageously impressive

balefulboy

i got a 502

swyx

> 502 Bad Gateway nginx/1.24.0 (Ubuntu) hugged to death?

bel8

> 502 Bad Gateway > nginx/1.24.0 (Ubuntu) commenting so I remember to check again later when it's back.

coreyoconnor

Everytime i read one of these vibe coded projects i wonder: Is AI capable of building well structured programs? Designs with strong separation of concerns. Clean code. Short, well defined functions. This is not how I'd design much of this. Does that matter? AI and whatever training data used seems to differ.

twostorytower

This is so cool. Where did the free assets / character models come from?

Yokohiii

Not surprised that it is impossible to play.

mycocola

It's impressive that Fable 5 was able to resynthesise something like this from its training data, but I am really not looking forward to more of this. What's the point?

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