Megadev: A Development Kit for the Sega Mega Drive and Mega CD Hardware
XzetaU8
120 points
7 comments
March 14, 2026
Related Discussions
Found 5 related stories in 56.7ms across 3,471 title embeddings via pgvector HNSW
- MAME 0.287 chungy · 16 pts · March 30, 2026 · 45% similar
- The IDE Is Dead. Long Live the ADE s-xyz · 14 pts · April 02, 2026 · 43% similar
- A 6502 disassembler with a TUI: A modern take on Regenerator wslh · 14 pts · March 20, 2026 · 41% similar
- The curious case of retro demo scene graphics zdw · 345 pts · March 30, 2026 · 41% similar
- DirectX: Bringing Console-Level Developer Tools to Windows haunter · 13 pts · March 12, 2026 · 40% similar
Discussion Highlights (5 comments)
metalforever
Thank you for making this. I was genuinely considering a solution at this abstraction level for Megadrive / Sega development .
speakbits
This was a great reminder that there is so much hardware that continues to have software made for it
wartywhoa23
Sega, such a nostalgic dear thing from my childhood! No other device gave me the feel Sega did.. The game experience was completely immersive, and it strangely felt both futuristic and absolutely belonging to its time at once. It was pure Zen of gaming. Oh yes, and the grass was greener, of course..) Flashback is still the #1 game ever for me, followed by Earthworm Jim and Mortal Kombat.
tndata
Wow! Nice work! I reversed engineered the MegaDrive for 35 years ago and build my own hardware development kit, got a blog about this project at https://nestenius.se/hardware/how-i-built-my-own-sega-mega-d...
chrismaltby
Very nice! I've been building a drag & drop layer on top of GBDK [1] called GB Studio [2] for making Game Boy games for a few years now. I'm starting to think about how it could support other platforms eventually so this is definitely a project I'll keep an eye on. [1] https://gbdk.org/ [2] https://www.gbstudio.dev/