Just Pay the Subscription
dabluck
37 points
104 comments
July 09, 2026
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Discussion Highlights (20 comments)
vlian2088
AI is going to make you unemployed and that's a good thing.
robtherobber
No, thank you. As long as better options exist - and they do - I shan't.
thatxliner
Right, the issue is that we are owning our stuff less and less. You used to be able to even buy a copy of an OS on a CD. Thus, I don't think a subscription justifies the cost of maintenance, and a lot of app models don't do subscriptions for app updates. Of course, if there is a cloud component, that's a different story because there are recurring costs to hosting a server. Or maybe a user uses the service enough to justify the subscription (e.g. Apple Music subscription vs paying per song on iTunes or how Claude Code and Codex are actual subscriptions that are extremely worth it for the user).
ok123456
> I like subscriptions because, in the worst kind of corporate management speak, subscriptions align our interests. You pay for the app for the duration that you see fit. We see the same pattern over and over again: (1) subscription service starts and operates at a loss, (2) people recognise this and sign-up, (3) the service gradually enshittifies to the point where there is no real value propisition, (4) company banks on having enough customers from 1 and 2 that enough people will put up with 3 that they can remain profitable. How does this align with my interests?
acheron
One great genre of HN comment is where people insist subscriptions are the only way a software business can work, as if commercial software sprung into existence fully formed in 2012.
cogman10
> I’m honestly not sure what that means. You can’t take Cal.ai and Flighty out of your phone and put them on your shelf. These things are only going to work as long as they’re maintained and updated. It’s not 1995 anymore. Yeah, that's a big problem I have with modern technology. It's true that there are classes of applications which need constant updates and backend infrastructure. However, there is a huge category of applications which don't need those constant updates and are perfectly functional without constant updates. For example, a large number of games from the 90s and 00s are still fun to play, you can still play them with friends over the internet by directly connecting. The developers don't need to invest into those games, they are done. They might have bugs, but that doesn't really matter. In fact, constant updates is something that I don't even really desire. The problem with the subscription model is that it's quite expensive and the entire reason it exists is to try and get users who forget about that subscription (and it encourages businesses to make canceling the subscriptions as hard as possible). It's the gym membership model. The other problem with the subscription model is that it needlessly kills off software when either the developer loses interest or goes bankrupt.
hamdingers
"Ownership" is something only the HN set cares about. The reason your average person hates app subscriptions the author relegated to a footnote: they mostly exist to trick you into paying for the app more than once. Folks pay for all sorts of subscriptions, nobody cares about ownership, but when my mom finds out she's been paying $0.99/mo for a "countdown timer" app she used a few times over a year ago she swears off paying for apps for good.
ventana
Speaking about paying for apps in general, I'm all for it. The moment a new app shows an ad, if this app seems useful to me, I'll go make a purchase if it's a single "remove ads" IAP with a reasonable price, where "reasonable" is a price that is less or equal to a price of a cup of flat white where I live. But I really don't see a reason to pay for a subscription for the app I probably don't use that often. If it's impossible to use the app without signing up for a trial, I'll normally set a reminder to cancel it a day before its expiration.
selfsimilar
This is such a garbage take. Yes, if you're running a cloud-backed service, a subscription makes sense. But the overwhelming number of complaints have been when previous download-only apps (e.g. Photoshop) become part of a subscription service (Creative Cloud). And people complain when the option of a thing that didn't need the cloud (like a garage door opener) now is only available in a subscription model (see "Unauthorized Bread" by Cory Doctorow). It's called "enshitification".
ChessGenome
I agree 100%. The key thing is that the monthly subscription should be cheap. That way it really does work for everyone - the user does not end up paying very much over a lifetime and they are getting value for it. And I think in most cases the subscriptions are cheap enough because those that aren't get no business. Of course there are rip-offs out there, and there's nothing wrong with them existing, but just don't subscribe to them.
neilalexander
> Upgrade pricing also doesn’t solve this. [...] versioned upgrades incentivize developers to chase shiny features that people might pay for rather than improving their app and building for the long haul. It makes the product worse. In my mind this is missing the point. I am very pro-upgrade pricing because upgrade pricing actually forces the developer to think about what their users actually will pay for, or what improvements will make my workflow better, instead of just adding whatever fancy side-quest thing that you've decided I need today. If users are asking for shiny new features and are willing to pay for them then fine. If we want refinements and are willing to pay for them then fine. If you want to optionally provide backend storage or backups or whatever then fine. However, if my continued use of a specific version of your software has no continued cost to you, then be absolutely assured that I do not feel a moral obligation to keep on paying for it endlessly, nor should you assume that I do.
BeetleB
> Maybe for budgeting purposes you don’t want to lock in future obligations. And I guess I can understand that, but I can’t help feeling like you have in mind that this one-time purchase is going to be $5 total. And I’m here to tell you that’s not happening. For anything that takes effort it’s going to be more like $200. Except he's forgetting that before subscriptions, most consumer SW cost $10-50 with a certain timeframe for support. Not every app is Photoshop, you know. And stuff like music players? Free! I think the real problem is the ecosystem keeps changing. The need to ensure there is an update after upgrading Android broke the app.
bee_rider
Interesting take. In my gut I hate subscriptions mostly because keeping track of them is annoying. But I’m semi-convinced. I mean, aligning the interests of the developer and the users is a nice benefit. Something Apple could do is allow iOS to handle some of this stuff automatically. Establish a sort of “small app subscription” account. Keep track of which apps had been opened every month, only pay the subscriptions for the ones I’ve opened, and allow me to set monthly limits. It could also offer feedback to the app developers, “X% of your users didn’t use the app this month,” etc.
FatherOfCurses
Every other business has figured out a way to operate on a single transaction model where I give them money and they give me a product and that is the end of our relationship until I need something else that they make. Somehow we have managed to operate in this manner for hundreds of years. Why is software development any different?
everdrive
No, no, never. Subscriptions never benefit the consumer. They all work exactly the same way: - Get the user hooked into their ecosystem - Slowly make the service worse / more expensive / different over time - The user is paying for a subscription which feels like an investment, so they put up with more crap than they would otherwise. Trust me. If you have a subscription for something, and you like it, it will change under your feet. It will get worse, and in effect, it will be taken from you. I'm not paying for the subscriptions. If everyone moves towards subscriptions, I'll move into a shack in the woods. I don't care. I don't want your subscriptions. If you think subscriptions are a good idea I don't want to hear from you, and I wish you had no say in how anything was built. [edit] If the counter-point is that mobile apps will suffer, then good. I don't like or any want any mobile apps whatsoever.
mirmor23
Just ask for one-time payment also. IMO, this whole 'article' has such a corporate bootlicky flavor to it. I pay for subscription (claude, gpt, netflix etc) since there are no real (pragmatic, convenience and financial) alternatives and it's not easy to rig a solution. otherwise the very fact that the only option is app subscription, i stay out of it on principle. even IDApro has perpetual license.
erelong
Interesting article, I guess it may come off as a reflection of being of a different mindset than an older style of open source software and culture? I thought the idea was, software is created with an open source and open license to it - so people know what the software is, and are able to make copies of it freely, and so that becomes hard to monetize. If you are trying to sell software and make it proprietary with closed source, it's not software you can trust (could contain literally any insecure code) so you avoid it and it would lack people using it (not saying this happens in practice, but I thought was the open source argument). Hence you're saying, just create / pay for insecure proprietary closed source software that can't be shared and isn't intended to be shared. The subscription model lends itself towards abuses: namely, you can use something temporarily, then lose access. The open source vision was about creating software that can be freely re-used indefinitely without a required subscription and shared without as much of restrictions. So I think basically people object to this increased limitation of "indefinite reuses" which you can get with open source software that you "own", and maybe the proprietary closed source tendencies of these locked down subscriptions. Now granted, some of the newer "spaces" we operate in may look a little differently, with lots of things needing or desiring constant updates and we recognize we only have so much time so a question comes up if we even want or need "indefinite reuse" or to even have open source software or to understand how the software works. But, there might not even be disagreement here... if you just "donate" to an open source nonprofit project, that could still be framed as a "subscription". I think it's maybe not conventionally how we're referring to subscriptions, but I think I could see your case for reframing the subscription towards being something "good" or "ok". There are open source monetization strategies, but if code tends towards being less able to be monetized, how can software projects be funded? I think in this "post-intellectual property" open source scenario I'm suggesting at, the funding might shift in other directions (maybe like from selling hardware or tangible physical goods). But anyway, I guess we would just probably distinguish between "unwanted" and "desired" subscription practices: limited locked down subs versus unlimited maybe subscription-less or limited open source subs. At least these were some thoughts this essay was generating in me.
haritha-j
The big problem with the subscription model for me is that it gives devs carte blanche to "fix it in post". Its now okay to sell a half baked product and then sell a subscription for bug fixes. Befiore the advent of subscriptions, comapnies sold complete tools that just worked. Im not saying there weren't bugs, but there were certainly far less.
stego-tech
I mean in a perfect world where I knew my subscription fees were going to developers and enabling them to live a high quality of life, sure thing. Except in practice, that’s rarely the case. The systemic incentives in society have perverted the subscription into little more than rent extraction rather than genuine support. Products see arbitrary “updates” all the time just to justify someone’s promotion or some executive’s whims rather than actual customer feedback or needs. Hiding software behind layers of infrastructure to justify largesse instead of transparency around how it actually works and providing options for those who would rather retain some degree of ownership even at the expense of building the infra themselves. The entire present-day model for 99% of corps out there isn’t subscriptions-as-support, it’s subscriptions-at-gunpoint. Companies like Panic or Capture One are the exception to the norm, making it clear what the fees actually do and don’t just funnel them up and out to external shareholders. I am all for supporting developers, content creators, and everyone else involved in technology. I’m just beyond done with forced migrations to new UI/UX or arbitrary monetary extraction schemes for technology that frustrates me rather than helps return time back to me.
tavavex
Subscriptions are difficult to avoid for certain situations where the developer does a lot of ongoing work and where the work is expected to continue in perpetuity without there being a set-in-stone finished product somewhere in the future. But in all other cases, or even many of the ones where it is 'necessary', the presence of a subscription is a red flag for predatory pricing. Minor ongoing work or maintenance really doesn't cost as much as the author thinks it does. Keeping the lights on and updating API calls can be covered by new sales of permanent licenses as long as the app continues to sell. But if they had to go with a subscription, the real per-user cost would probably be measured in cents per month. Maybe add a bit more for their profit margin and charge a nice $1/mo. Do you see that anywhere except the rare app by a small developer that doesn't want to price gouge? No, all software businesses want at LEAST $5/10 a month because they've run the numbers and figured out all the tricks to human psychology, and they know they can trick someone into spending 'just $5' without them internalizing that the company is charging them a ridiculous $50-100 per user per year for even the most trivial service, leaving with almost pure profit. This is why investors love anything with a subscription service. The author just inflates the prices and adds zeros to numbers to make permanent purchasing seem dead in the water, ignoring that we had multiple decades of software development before the advent of subscription services, where those prices were reserved for big professional suites and not your everyday app or a minor service. It's not that expensive, companies charging insane prices has just shifted your perception of what's going on behind the curtain. We even had one-time purchase mobile apps briefly, and they weren't doing it for charity either. Video games that don't require external services are still overwhelmingly priced for a single purchase, and somehow they're making bank despite also having to release updates and bugfixes.