GUIs should be fully keyboard-driven

ckardaris 718 points 349 comments August 28, 2026
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Discussion Highlights (20 comments)

sublinear

TUIs are an abomination and most GUIs should just be web. CLIs should be preferred when available. Learning them pays you back when it's time to write a script or pipe massive amounts of data.

olivewong

ain't no way my mom is learning vim

dcrazy

Why, are we speed running the de-evolution of UI?

bigstrat2003

I agree 100%. The mouse is great and I don't think GUIs should drop it or anything, but it's wonderful to have the ability to keep your hands on your keyboard when doing data entry tasks and the like. I also think that when you design for both keyboard and mouse input, it will force you to consider rough edges of your UI design in a way that you wouldn't have to if you were just designing for one. So the app will be better as a result.

WillAdams

Where possible, there should be keyboard shortcuts/navigation. Where appropriate, the labeling of fields and so forth should be such that it will work for a screen reader. Often, the expedient option is to use an HTML front-end so that one can off-load most of that to the user's selection of web-browser (and where possible, things should be engineered so that Lynx is a valid option). That said, I use OneNote and Macromedia Freehand and so forth w/ a stylus --- horses for courses.

arjie

The one UI invention many web UIs now add is the universal command search bar. I’m most familiar from it from Jetbrains IDEs where it’s been for over a decade and it is a remarkable upgrade on browsing menus. With the KeyPromoter extension on I even learned the keyboard shortcut over time. Good UI pattern and now this universal command search is everywhere: Cloudflare, Mercury, etc. Love it.

cosmic_cheese

Keyboard accessibility is one of those things that tends to get swept under the rug or forgotten about entirely alongside accessibility in general. The funny thing is that the former usually falls out of the latter. Part of the blame lands on the shoulders of popular UI frameworks (or in the case of those choosing to eschew use of such, the developers who made that choice). The older frameworks tend to make this fairly easy; for example, in Cocoa/AppKit (Mac native UI framework), one can pretty easily wire up their entire UI for proper keyboard navigation entirely visually (mostly just consists of connecting nextKeyView outlet between controls to produce a logical chain to tab-focus through). Defining key shortcuts is also simple; add a menu item for a command and set its corresponding shortcut (which in turn allows the user to rebind the shortcut in System Settings at will). That sort of design has fallen out of favor with newer frameworks, unfortunately. The new preferred style seems to be a wireframe that the dev chooses which parts fill in, and often only the barest of essentials makes the cut.

marklar423

I agree but I think being usable by the keyboard isn't enough, because the shortcuts are often hard to discover and remember. I think the ideal is - like good TUIs - GUIs should put obvious hints on screen how to navigate via keyboard. It would be really great to have some GUI frameworks for the common platforms (including web!) designed to do this and have some opinions on common shortcuts for common actions so we can standardize on something.

danielvaughn

I've been on this kick for a long time. A few years ago I was exploring a UI design tool that was entirely keyboard-driven, using pneumonic keychords inspired by Vim: https://github.com/danielvaughn/stride My experience is that while it's awesome to have really deep keyboard-driven experience, it can't _only_ be that. You need some graphical controls to help guide users.

walrus01

I have seen more GUIs these days that don't support even the bare minimum of using tab to cycle through various fields and selector buttons. Which as I recall was introduced in like windows 3.0.

ModernMech

People gave the ribbon interface a lot of shit but one thing they definitely got right was making absolutely every option reachable from some keyboard shortcut. Some of the shortcuts get a little long but you can just add those as a hotkey if you use them a lot.

hombre_fatal

Agreed, but what "prevents" it is that making a good keyboard-driven UI takes a lot of taste, extra effort to build it, and it must be revisited any time the UI changes. It's duplicated work. Ideally all GUIs/TUIs are usable with keyboard and mouse independently. A good example of this is when you have a fancy keyboard-driven workflow yet you can't even do the most trivial task without placing two hands on your keyboard. Sometimes I just want to reach over and do it with one hand on the trackpad.

onion2k

On the web, keyboard accessible web UIs are a WCAG 2.1.1 level A requirement - that's literally the most basic level of accessibility standard (unless you count 'failed' as a level). If your website / web app isn't achieving that then you haven't tried very hard.

binary132

Yes and no. The big advantage of a GUI is having interactive 2D coordinate input support (aka a pointer, or gestures.) While I think a keyboard can be a great control surface, that’s one thing it really lacks and only GUIs really offer. So to enforce that the whole GUI must be keyboard-drivable requires limiting the major advantage of the GUI. I’m a fan of the Emacs or Plan9 styles where the keyboard and pointer are able to be used together synergistically. You also see some of this in tools like video, DAW, and 2D/3D graphical scene editors.

colesantiago

I'm glad the fad of TUIs are dying, I don't get the hype of them. We just need better, efficient and faster GUIs to put these TUIs to an end. Take a look at gpgui and glaze leading on this. There should be no reason to use TUIs anymore. It is time to move on from using this arcane technology from the 60s-70s. https://gpui.rs/ https://glaze.app/

ivanjermakov

Three levels of GUI workflow operation: touchpad < mouse < keyboard. This is the main reason people fall in love with programs like vim: with enough experience it allows one to completely eliminate interface friction.

escot

I think we should also be finding ways to make things keyboard-driven that currently require a mouse. My side project is a keyboard centric flowchart editor which tries to merge the two between something typically 2D with pixel coordinates (normal flowchart software) and fitting it into a grid that has discrete coords so you can navigate with arrow keys.

gjvc

Spin up a Windows 3.11 and later instance to try this out.

sciencesama

yes please ! even AI would appreciate this !

eviks

> In fact, many GUI framework application guidelines explicitly encourage GUI application developers Instead they should be engineered in a way that allows users to bypass those developers in a (at least) framework-consistent way as there will never be a time when they collectively become "keyboard-wise".

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