GTA 6 will cost $80

gulmothrowaway 53 points 108 comments June 24, 2026
www.bbc.com · View on Hacker News

Discussion Highlights (20 comments)

cieslak

I guess the real question is its gonna be release within 2026?

lordluca

take my money

redbackthomson

> Rockstar said physical copies of the game will contain a code for a digital download for the game inside a box, rather than a disc. So what's the point of that? Why waste all that money and energy shipping "physical copies" when it could just be an email

2OEH8eoCRo0

GTA III was $50 in 2001.

add-sub-mul-div

I'll respond next week when I'm finished laughing.

crims0n

Over a decade of development and an estimated budget between $1-2 Billion, I am okay with paying ten bucks more. There are significantly lesser games selling for full retail.

maxwellito

Excuse my silly question, but what's the point of pre-buying a game, if it will only exists as a downloadable copy. I get you want to gift it for xmas, but for the rest of players? The point of pre-sale is to make sure you will get one when it comes out?

ge96

GTA 5 lasted so long, it's a good buy

satvikpendem

They say it's $100 for the ultimate edition but really, due to how much stuff they're locking into only that edition (certain shops and stores in game), that's the base edition and the $80 one is the lite edition. It is simply a marketing trick to have a 100 dollar price tag without as much pushback.

mrmattyboy

Some backstory - I like gaming quite a bit - but more of a personal archivalist. I have basically all games I've ever played on physical media and try to keep someway to play them offline - just jailbroke my 360 to be able to play games from HDD incase the DVD drive broke. Anyway... I saw the no DVD and was initially devastated. I'm in two minds - I saw one post that basically said "it won't contain a DVD at launch".. if I read between the lines, though I'm not sure I see the value incentive for Rockstar, but... If they hypothetically launched with physical boxes with digital download codes, okay... This would definitely be in the name of re-sellers (as they've stated). But this is the same as piracy, which has always been, not that "we need to stop people from pirating our games for eternity" but "we need to stop people pirates our game for X months after launch", which makes sense (the piracy party). So, I'm wondering, if they actually begin releasing physical disks (offline, re-sellable, usable in 20 years), say, 6-12 months after releasing the game.. would that work? I mean, for me, assuming it's the equal block-buster to the franchise I adore (in a varying sense), then I might not mind too much to pick up a copy after 6-12 months (I don't care about bleeding edge).. but... would this work? If we assume the first 12M of buyers can't resell, would the people who buy the game after 12M actually bring a great number to the second hand market.. perhaps not? I really have the idea of having games that I love in physical form that I know it can't be taken away.. similar to reading a book that you end up reading and know you want to come back to anytime in the future.. and this would _suck_ if I couldn't get a copy (and I assume all PC versions would be full of online-only DRM stuff anyway). Ergh, I dunno

gbraad

"physical copies will contain a code for a digital download for the game" ?!?

avdwrks

I can't believe GTA 5 came out 13 years ago...

overgard

I've been seeing a lot of drama around price increases in games, but I just don't find it to be that bad. I mean, 25 years ago a new game cost $50, and now that huge open worlds are common and the playtime can be in the hundreds of hours, and adjusting for inflation, I don't think $80 is a huge ask.

tao_oat

The price seems sensible to me, these AAA titles are expensive to create. Not that it'll affect me personally; I'm not buying this game after Rockstar's [union busting][1]! [1]: https://www.bbc.co.uk/news/articles/c9v10rr1meeo

jaaasshh

Time to start complaining to them about RDR3

NDizzle

I think this is a reasonable compromise. Let's face it - they could have made this a $100 game (or even more) and many people would have bought it. I would have bought it. I'm not sure if it needs to go to Neo-Geo game costs ($200+?) but Rockstar has earned enough of my trust to buy in. That said, I think I've bought GTA5 two or three times for various platforms over the years. I doubt we'll see GTA6 on sale for years. As they say in the automotive industry, buy once, cry once. (Pay more for the known good thing, rather than buying the cheap third party things... I'm looking at you, $30 clockspringexperts.com that I have replaced 3 times in the past 4 years... instead of buying the $300 toyota part once)

jordemort

It will be very interesting to see if this lives up to the hype and/or if it is able to recoup the enormous amount of money spent developing it. The expectations from everyone seem to be so high; it's a very long way to the bottom if it somehow flops. Personally, things got a little too realistic for me around the time of GTA IV. The earlier games felt like cartoony fun but I started to feel bad about the stuff I was doing in IV. I tried V a year or two back (I think they've maybe remastered it since?) but it ran so terribly on the Steam Deck that I refunded it.

zelias

There's no way it lives up to the hype, right?

IAmGraydon

I don't really care about the price. For me, the big disappointment is that it won't release on PC.

spidercat

This feels expensive, but I remember SNES games costing $60 in the 90s. If anything, the cost of videogames has been pretty resistant to inflation, I'd say?

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