Fuck it, make it anyway
JayOtter
559 points
567 comments
September 12, 2026
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Discussion Highlights (20 comments)
simonebrunozzi
> Through chatting to Shad I came to realise there are only really three paths open to me. I can start using generative AI to feel like I’m “keeping up” or “competing”, but then I won’t enjoy the work. I could stop making things entirely, but as any creative person will know that’s never really an option. Or, I can keep making things the way I enjoy, keep learning, keep doing it the hard way, for no real concrete reason other than I want to do it. That’s why we make games. That’s why we make anything. So, a very long blurb to simply say that you can avoid using genAI and just do things "the hard way". And why? Just because he wants to do it. Frankly, I was hoping for a deeper, more interesting conclusion.
spicyusername
Still, every day, I say to myself out loud, "this is crazy". It's one of those platitudes that everyone knows, "the only constant is change", but everything feels like it's going be forever anyways. Your parents will live forever. Your kids will stay young forever. You'll be at this job forever. You'll keep doing this routine you did this week forever. Quotes, or advice, or history books are just too abstract until you live though them yourself. Looking back at all the history books I've read, I realize that this kind of magnitude of change is the norm. The Industrial Revolution. Colonialism. North Atlantic slavery. Chinese famines. War. Plague. Economic Depressions. To be honest, this is pretty tame, now that I'm making this list. Nobody thought that the entire industry would just be totally upended in such a short time, but here we are. A job that came into being just a few decades ago disappears just as fast. It happened to all kinds of jobs over the past few centuries, and it'll keep happening. Time to get back to typing, "Do my job" over and over in a chat window.
user43928
I liked building apps and helpful tools before AI came around. I've been doing so for 15 years, 10 of them professionally. Today, I like it even better. It's never been so fun. What would have taken days of work, if it was feasible at all, I can have implemented in half an hour now and iterate on the result to make it work the way I want. I stopped reviewing the code at all. People on here are often saying how that's a disaster, how the result would be unmaintainable, and so on. I think they are clueless. My app has 200k LOC + 100k in tests, and there is no sign of the AI slowing down or being unable to maintain it. I've been working on the project for four months now. I invested hundreds of hours, and I expect to publish my paid app in the AppStore this month. It has been fun. I am using the app every day and I look forward to the features I will add in the future.
reticulates
Long before generative AI we all knew one absolute truth: ideas don’t matter, it’s the execution. YC marched to the drum. Execution! Execution! Execution! Do things that don’t scale, do the hard things, build something people want. And then generative AI arrived and suddenly, unless you’re generating the maximum amount of code in the minimum amount of time, you’re going to fail, you’re going to be left behind, programming is dead, do the easy thing, generate! Generate! Generate! We are years into generative AI and still there is no fundamental change. The most successful businesses are still the businesses doing something well, not businesses doing things easy. Spending hundreds of hours writing every line of code by hand isn’t a competitive weakness, it isn’t foolish, if it creates a good product. So, I agree, fuck it, type your code line by line. Users don’t care if you spent 1 hour or 100, they care if your product is good, just as they did in 2025, 2020, 2015… Maybe you’ll get beaten by someone generating a million lines of code. Just as maybe you would have been beaten by someone who typed faster than you in 2020. Nobody worried about increasing WPM in 2020.
mathgeek
Makers rediscovering the joy of hobbies is a thing that I'm all in on and here for.
bob1029
> I’ve spent years learning how to make games, and it’s been hard, and now it feels like that might have been a waste of time? Generative AI is really awful at building games that are fun to play. It is a masterclass at reproducing Minecraft clones and shiny HDRP demo scenes in one shot. But, unless you are a total novice at game dev, you should be able to see through these cheap tricks for what they are. 99% of the game dev AI doomer posts seem to spiral out of vacuous demos posted to social media. None of this AI generated slop is actually playable or marketable. I just got done talking to chatgpt about progression sequence for a horror game and it is beyond hopeless. It would absolutely ace any mono behavior scripting, but it's totally ass at directing anything that would make it to the front page of Steam.
MachineMan
In general creators must do some honest introspection. Did you enjoy the crafts, or did you enjoy the compliments? Did you enjoy the difficult puzzles or the identity derived from a career that gives you the reputation and perceived value of someone who can do a thing most people can’t? Did you enjoy the code itself or the accomplishment of seeing your ideas brought to life? Who remains when the thing you do no longer is the person you are. AI is not perfect, I remain convinced that handcrafted will always beat AI generated crafts. The IKEA vs the carpenter analogy fails because a carpenter has to create each piece of furniture from scratch, serving only a single customer, where digital products by definition are near zero marginal cost, so it is worth it to throw large amount of human hours at proper code vs AI generated code if the quality is better. PS: You have intrinsic value, and your skills will also remain valuable, if even for how it teaches you to approach complex problems and think deeply.
brador
Hobby stuff- I found slowing down works best. Just enjoy spending time in the evening picking the colors for my little project that will never ship. Genuinely relaxing, had some random boomer sitcom as background noise. Work - max adhd no brakes cat stand dog stand satellites. Honestly loving software engineering right now. The age of magic incantations and magic meat is over. I’m the wizard now. We all are. And it’s awesome.
temac
I spend so much more time with generative IA thinking and iterating over design details (or even overall design) than before, when part was consumed by writing the implementation. Bots are often terrible and/or don’t have all your requirements available on this subject, or even your are discovering them along the way and you don’t all the time want the recommendation of the machine. From my experience not iterating enough and leaving high level decision to generative IA yield shit. Maybe this is not the case in all projects. But in my work, it would be absurd to complain about not having to know random API details anymore, unless when they actually matter. The thing is that I’ve been programming for more than 30 years. Maybe I would have another opinion if I was still learning the things I was learning 20 years ago.
bbor
Pretty unusual to see the /r/aiwars slapfights (here presented without touching on any of the obvious rebuttals) make it HN, but I guess it makes sense. I'm sure a sizeable majority of the US population agrees that visual art that involves neural networks at any point is dogmatically Satanic, so that probably includes at least ~40-60% of this crowd, too. It's also a little disheartening for me to see people crashing out about philosophy of aesthetics at a time when I'm terrified of grey goo and killer drones, but that's more on me than him. I'm not exactly doing much to prevent it either, so staying on the previous societal crisis seems defensible! On the (well written!) post's particulars: I can't help but feel like this attitude is... "myopic" is too far, but perhaps... intensive? Namely, it seems to be treating the contemporary craft of game design as some hallowed pursuit that artificial claws are ripping away from us, when in fact I'd argue it's one of the most recent and most rapidly-changing SWE subfields around. Yes, a lot of the skills he learned will be useless. Yes, that is inherently embarassing and anxiety-inducing and enraging, and no, none of us saw this coming (don't believe the scruffies, their fingers were crossed up till ~2018, too!). But is a world in which video game designers get to make higher quality games faster really such a bad one? I've felt frustrated with the scope and polish of AAA games for years, and the quintessential indie dev story involves way too many years of toil. Of course that falls apart if you assume that involving neural networks at any point in the process necessarily leads to worse outcomes, but... well, don't? That's clearly just a dogma, so either open it up to actual scientific experimentation or just adopt a different, more reality-amenable dogma. Living life as an anti-AI purist (or Luddite, I say with the utmost respect for King Ludd) puts you in a cognitive place where the soul of humanity is under seige by shadowy, chrome figures, and the only way to get to a healthier place is to examine that assumption. Like, clearly, software made with Soul and Taste and Intuition and Experience and Consciousness can still be published -- and I'm glad the author and his friend are doing so! The threat is that they might not perform as well in a marketplace ruled by capital, but, I mean... did they ever? Writing your own game engine in C++ was already the equivelant of going to university for Tuba, or striking out as a full-time landscape painter; it was mostly for the children of the rich. *TL;DR:* Would a radical shakeup of the video game world really be such a disaster? Assuming we aren't just assuming a disaster, that is.
el1s7
It's kinda reassuring to see that a lot of devs feel this way. A related discussion I saw before: https://news.ycombinator.com/item?id=49340013
molteanu
I've only found one answer to the "creative work" struggle now, after code writing as an art seems to have died. Start to write. Or continue to write. Or consider writing as the place to explore and develop your ideas. They're just words. There is even more freedom there to create. Not restricted by a compiler. Not restricted by the shape of the final product. Words can be written anywhere. Sometimes on a paper, even. On my phone while strolling and ideas pop up. Give it a go!
conmod278
With AI story telling, lot of people can tell their stories. Democratization of story telling. Earlier we just used words, now people can make others imagine the words with AI art. Honestly I want the best story to win. Anybody can be a storyteller.
theplumber
I like the craft but I enjoy making products more. Working for 5 years on some tool chain/libraries has been great in terms of “technical” satisfaction but it would have been even more rewarding to build successful products with all that. And I think this is really the best of both worlds because AI coding works best when you give it constrains and without my toolchain the AI is generating crap code I wouldn’t ever want to read but using the libs I wrote and know I can constrain it to write decent code that works “at scale” . The more opinionated the tools/libraries the better outcome you can expect. Another great usage of AI is for refactoring. Before AI you could have a great idea how to make the library better/more ergonomic but the sheer amount of refactoring would make you just eat the debt and basically live with your own “slop”. Now with AI you can produce the reference design for the refactoring (I.e let’s make all these functions actually methods) and the job is done in minutes/hours. This inevitably leads to better designed software.
realaleris149
I can create the programming part of the game. I have done a couple. Where it stops working for me is at the visual assets. And especially sewing the code to the art. Also tried it with AI generated art. Is not there yet. I can generate a beautiful image but then cut it to pieces so I ca use it in a game breaks apart. It can be done but it looks obviously underwhelming.
lloydatkinson
Off topic but is there anything like Hacker News but without AI posts?
tananan
AI didn’t take initiative, circumspection, effort and thoughtfulness away. At the end of the day, those are the qualities you can rely on. Pats on the head from others come and go.
Fraterkes
These articles are frustrating on HN because it's quite common for programmers to tinker on small projects in solitude, so when artists complain about ai you get all these "just make stuff for your own sake, or where you in it for the fame?" reactions.
efields
I like the codegen = power tools analogy to writing software. I didn't go to school for CS or adjacent: I went to art school 20 years ago for 'new media' which feels like a _silly_ thing to have on a diploma in 2026. My career started in high school and ran this way: print design w/ computer geekery on the side -> classes in all sorts of digital media production methods -> web design -> web development -> full-stack development w/ a UI/UX focus -> engineering manager ? -> engineering director ?? Then Claude comes crashing in a couple years ago and suddenly code I would grid on to get right got easier and easier to ship. I have enough _experience_ to know not to trust it, put in the appropriate guardrails, and now we can deliver work at a velocity that makes more people happy and keeps my team grounded in a reliable 40hr workweek. Back to power tools: I'm done going to READMEs and docs and learning the order of operations to build with a hammer and nails. Turns out I didn't really _love coding_. The Job To Be Done was to build the app/feature in a way that satisfies business and user requirements, can be reliably maintained over time, and is securely integrated with existing systems. The tools are now fully-automatic instead of semi-automated with IDEs and linters. Turns out I just like delivering product that solves business objectives (working on turning that into a bigger thing). I'm still functionally the Responsible Party that gets in trouble if things break down, and its been a couple years of codegen entering our repos and things haven't broken down. I'm using the lightness of mind the above now provides to find space for the things that strike me creatively, like I did when I was younger and more into art and music. I'd rather spend that creative juice elsewhere, not coding. So I'm sorry to the coders who love the craft and feel like the industry is slipping from them. Like many industries that have started as craft, code has officially entered its mechanization phase. It requires less finish carpenters who know how to work a coping saw and more general contractors with the latest 18v line of tools. There's a bigger audience of businesses and consumers that want solutions built quickly, reliably, from a trusted party with experience than there is for tailored code. I don't mean for this to be discouraging. I really like photos OP took in this piece, and that NoAi camera app looks really great! I'm sorry there's no profitable market for it, but I'm glad it exists! I feel like the skills that created that app belong at an Adobe or an Apple working on creative tools where they can afford to hire someone to work on just single feature or idea. I wish there was more opportunity for everyone to do work that brings them good brain tingles makes you feel the most human you can be. "Fuck it, make it anyway" is exactly the right attitude rn if you can afford to do it.
goonersallofyou
> the output doesn’t feel like mine, and I take no pride in what it produces. So much this. I don't understand how some people seem to have no self awareness or shame in saying "I build X" where "X" was entirely prompted by an LLM. It's like ordering a meal from door dash and calling yourself a chef.