F-Zero X on Nintendo 3DS
bpierre
91 points
44 comments
October 25, 2026
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Discussion Highlights (9 comments)
bpierre
Author’s notes: https://github.com/cruxxxxxx/gdx-3ds#authors-notes
coffeesoda
Hey, author of the project here! Thanks for posting! It's been a really fun project to work on, and a great way to learn about how to use Claude more efficiently. I'm just a few hours away from posting a big update with: 64dd on original 3DS Local & Online Multiplayer QR Code sharing for Custom Courses I hope ya'll check out the authors notes, post-morterm, and give it a try on your 3DS.
Gigachad
The costings here are based on API pricing, but my understanding is that no one is paying the API pricing and everyone uses the subscription pricing, or even multiple accounts with a subscription each. I'd be interested to know the actual cost incurred here.
cdnutter
I’m curious why people have started using the 3DS as the gateway device for ports of games, like Melee and F-Zero X. Don’t get me wrong, the 3DS is a gem of a console, and it harks back to when Nintendo put more thought into what they released instead of just another Mario sports game; but since the Switch is so much more powerful, I’d expect ports to that be more of a priority.
peggigulgow
The 3DS fillrate budget is the interesting constraint here. F-Zero X was already doing a lot with the N64 T&L pipeline; mapping that onto a tiled GPU without dropping the 60fps target is the part I'd want more numbers on.
matthewfcarlson
I’m almost done with a port of two games from the original Xbox to modern platforms. While having a good background in assembly and understand of why x87 is problematic and SSE makes life a little easier to understand what it’s doing. And I’ve offered a few suggestions that I thought were useful but it’s been shockingly hands off
sara_kumodeck
how are u planning to handle netcode for online muktiplayer on the 3ds?
kingofspain
Well this is interesting to see. I was thinking of porting my game to 3DS which is based on my memories of playing F-Zero X (mainly trying to make it as fast as possible!) Now I’ll have to do it and see how they compare. I purposefully avoided playing it again during development so it’ll be most curious.
daniel_rh
This is so cool! I've been working on trying to minimize the F-zero render loop to fit on gameboy and multiplayer over the link cable...it's been a journey. (I rushed the writeup cus of this article--still polishing the text), but give the game a try on the in-browser emulator: https://fireflyk64.github.io/makingfsub/