Decompiling Games with AI: Virtueel Zoetermeer
bouk
23 points
2 comments
October 28, 2026
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Discussion Highlights (2 comments)
lmz
The comments and field names in the source code are all Dutch. Expected I guess given the context, just wonder if that was generated or if it was derived from the compiled code. I know Delphi has RTTI info.
xyzsparetimexyz
> I’m hoping that smarter models (surely Fable 5.5 is dropping any moment now) can do a breakthrough to reverse compile games more efficiently. This seems like an oxymoron, no? What is Fable going to do that makes decompilation easier apart from chewing through token budget like there's no tomorrow? Perhaps if it internalized codegen patterns for EVERY compiler and EVERY permutation of flags, or wrote a decompiler for the same, but like..