CasNum
aebtebeten
240 points
33 comments
March 07, 2026
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Discussion Highlights (15 comments)
0x0mer
Thanks for posting, means a lot! :) I'd be happy to know how you stumbled upon it
ggm
F.A.Q Q: buT cAN iT rUn dOOm? A: It can't really "run" anything, its a number. Q: Is it fast? A: Define "fast". If you mean "faster than copying Euclid by hand", then yes, dramatically. Q: Why did you make this? A: I wanted arbitrary precision arithmetic, but I also wanted to feel something. I can relate. Expecially the 3rd one.
random_duck
I have no idea what is going on here...
tingletech
Cool. I just learned of compass and straight edge calculations from this video on doubling a cube https://www.youtube.com/watch?v=96LbF8nn05c from Ben Syversen's channel a couple of months ago
ko2026
Coolest thing I've seen in a while Well done!
brcmthrowaway
Was Claude used?
mtsolitary
Tried to use it to solve a quintic equation and it didn’t work :(
danilor
This is so nice!! I'm wondering how hard would it be to extend it to include the whole game state plus all the ROM into the plane at the same time, and have it compute the next step from that!
flir
Well that's just lovely.
user3939382
Why is GitHub asking me for a login to view a public repo link? What is this LinkedIn now?
measurablefunc
Nice job but I'd like to see it implemented w/ polynomial rings & quotients.
typon
Like an oasis in a desert of LLM slop. Thanks I enjoyed this README
nmaleki
I am really curious how this compares to https://github.com/rubenvannieuwpoort/reals
rablackburn
Fantastic comedic writing (and project, of course). It had me guffawing. To add my own "most relatable" quote to this thread: > As always, please save any important work before running anything I ever write. :') But really I just want to add to the cacophony of appreciation in this thread :) 0x0mer, I hope you feel the love from this reaction and can bask in that warm inner glow for years to come.
george_max
Haha, cool project and README!