Build a Game That Fits on a Single Floppy Disk: 1.44MB Game Development Contest
haunter
17 points
19 comments
July 20, 2026
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Discussion Highlights (7 comments)
degurechaff
the requirement is too vague. whats the OS? are common dll (assuming windows) like msvcrt included in the 1.44 MB size or not? .Net runtime also usually installed, will it count too?
addaon
My recollection is that Civilization (1) came on 5 (? 7?) floppy disks for Mac, but only the first disk was needed for the full game in black and white; the additional disks were needed for color and some add-on assets like improving your palace. "Build a game that stands the test of time as well as Civilization" is a pretty high bar. 1.44 MB is huge.
asimovfan
A well written, well thought out text based game would crush this competition
dmitrygr
Until relatively recently in computing history, games (and all other programs) were small. Hell, Pokemon Gold fits un a floppy trivially compressed, together with a working GBC emulator. I can trivially fit rePalm unto a floppy and leave enough space for a great PalmOS RTS - "Warfare Inc"
ChristopherDrum
While I can appreciate the general concept of designing withing limitations, 1.44MB just isn't quite the limit it's being presented as. Look at Pico-8 games, for example. With the full Pico-8 runtime environment bundled in, typical games still clock in well under 1MB for Windows builds, and even smaller for Linux (macOS builds bloat up to 3+ MB, unfortunately). That's an entire virtual console + a full game, and still half a meg to spare on a floppy. POOM, the DOOM clone, is a "multi-cart" on the Pico-8 and still only comes in at 1.2MB on Windows. I guess what I'm getting at is, if someone wants a fast-track to meeting the challenge of 1.44MB, make a Pico-8 game.
vivzkestrel
- challenge should be renamed to "build a 3d first person shooter that fits on a single floppy disk" - now that would be very interesting to see
pjmlp
Nice challenge, plenty of 8 and 16 bits games to get inspired from.