Ask HN: Those building Swift apps without touching Xcode, what is your workflow?

p5v 13 points 5 comments May 03, 2026
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It's one thing having to download this monstrosity, and a whole other, having to use it daily to write code.

Discussion Highlights (4 comments)

brudgers

https://www.swift.org/documentation/articles/zero-to-swift-e... You could probably use Emacs for Swift...just like for about every other language. Whether you still must download a monstrosity is left as an exercise for the reader.

indemnity

I use Xcode, but just to run the app with Command-R so I can see log messages or stack traces if I need to drop it into the agent for analysis. Everything else is done by Claude Code / Codex. I even read the source using Zed not Xcode :)

sandruso

I had xcede[0] setup that worked well. [0] https://codeberg.org/luxmentis/xcede

mimiclone

It's nearly impossible to get away from Xcode entirely. You will always need the simulator and probably some entitlement / asset tools. What you can do is write the bulk of your app as an SPM package using your editor of choice, and then include that as a local or GitHub repo dependency in your Xcode shell app (which has no code, just assets, preview assets and plist files)

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