A Perceptron in Age of Empires II

EvgeniyZh 11 points 4 comments June 18, 2026
adewynter.github.io · View on Hacker News

Discussion Highlights (2 comments)

evanjrowley

I need to try this. Age of Empires II was never really on my radar until I recently learned it's engine is the basis for another game I'm a fan of - Star Wars: Galactic Battlegrounds. It's one of two RTS games released in 2001 that I've spent a lot of time on, with the other one being Emperor: Battle for Dune.

ecshafer

Age of Empires II had a creative map editor, where you could "program" via triggers and effects. It wasn't as in depth as the blizzard games which you could write code, but was easier to use. You could make a trigger (ie. units in this area, time passed, number of units on the field, build a building, etc) then effect (ie spawn unit, move unit, kill something, etc). Which was used in custom maps to do all sorts of fun games. Or like here you can make a nand gate by moving units around.

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